Monday, January 21

Continuity Techniques Achieved

Camera
Shot Order

180 degree rule
This was the one rule which we always made sure we followed, when creating or thinking of a new shot we always made sure that the camera was always to the left of our characters (i.e. to their left). And i think this definitely helped to keep continuity and to keep just the right amount of confusion without the audience being distracted from the action.

30 Degree rule
We also kept this rule in mind when shooting, this was partcicularly important for us because as we were moving, each bit of forest was only really covered by one type of shot (e.g. a MS track from behind) so it was important that when we were editing none of these created jump cuts.

Eyeline Match
This wasn't particularly important because our characters weren't shown to look at eachother very much but the one shot which was sort from his point of view (a track of her as she looked around) is on a slight high angle.

Match on Action
We had quite a few matches on action:
  • When our female puts on her shoe
  • When she spins around after he called her name
  • As she gets up off the floor
  • When she falls to the floor - POV - Getting up off the floor
  • When she walks back and he captures her

We probably spent the most time editing these shots to make sure that the actions and gestures macthed, the main problem was with the final shot of her capture as our females arms were almost flailing in the air and it was hard to match them. So to check they were the same in the end we actually shot the action with 2 cameras to make sure we got exactly the same movements.

Shot, Reverse, Shot

We have one shot reverse shot which is when our female falls over, we see a shot of her fall, then her POV, then back to her getting up. I think this is a very successful and impactful shot.

Editing
Transitions

The main transitions we used to assure continuity was fades to black which are used to show the passing of time. We used them rather effectively in between her capture and her being dragged away, and in between ger being dragged away and him crossing her off his wall.

Sound
Diegetic

I personally thought that diegetic sound was incredibly important to make sure the audience suspende their belief and get lost in the diegetic world so i spent time finding sounds of feet walking on leaves for shots which didnt have approriate diegtic sound. I also made sure that where necessary there were panting or distressed sounds coming from our female character - this involved recording some extra sound on our school field.

Non-Diegetic

Our non-diegetic was perfect because it fitted with our clip at the beginning and the end (although ti would have been nice to have a proper climax when he catches her), the only slight problem was that it kept the same tempo after reaching this at around 10 seconds. Although i think this is kind of fitting because it implies that she is never going to get away and doesn't even have a hope of doing so it sort of forebodes/predicts her capture.

Sound bridge

I think these are really effective to aid the transition in and out of titles so sounds like panting and footsteps often run into our titles and then start before they finish.

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